2-10 humans. Pass and play local multiplayer.
1-5 humans vs 1-5 AI admirals. Mix freely up to 10 total.
2-10 AIs fight while you observe their tactics.
NAVAL STRIKE v1.3.0
The Lazy Dragon (怠竜 Tearyū)
25 ship classes · 10 grid sizes
Up to 10 combatants
Local pass-and-play multiplayer
3 AI difficulty tiers · Probability-density Hard AI
AI Thinking display · Observer mode · Dev Console
6 ambient themes + custom MP3 upload
Save / load match snapshots
Pause + Quick Sim
46 achievements · Konami easter egg
Low FX mode for potato PCs
~ for console · SPACE for pause · ↑↑↓↓←→←→BA
Built at 3am by The Lazy Dragon
All ambient music and SFX in Naval Strike is 100% procedurally generated using the Web Audio API — no audio files, no recordings, no samples.
Every drum hit, arpeggio, gong, cannon boom, koto pluck, and glitch beep is synthesized live in your browser from raw oscillators, noise buffers, and filters. No equipment. Just code.
5 themes: Cosy Ocean · War Drums · Cyberpunk · Hacker/Glitch · Ancient/Feudal
i just tried my best to do with what i had ;)
Hey — if you're enjoying Naval Strike, check out my other work.
I'm The Lazy Dragon (怠竜 Tearyū) — a BSc IT student who builds things way more complex than they need to be and calls it a game.
It's TicTacToe. But neon. But futuristic. With a full terminal console, 35 achievements, AI difficulty modes, Konami code, stat tracking, color pickers, and a hidden dev mode you unlock by running fake npm commands.
"It's just TicTacToe." — someone who has never played this
BSc IT student. Builds HTML games at 3am because he can't sleep. Zero dependencies, zero frameworks, zero npm installs. Just one .html file and questionable life choices ;)
Discord: this.isnt.craig_
Reddit: u/Red_DevilAS07